Shadowrun 5e Rules and Resources

Our Summary of SR5e Rules

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Attribute Tests
Black Market
Downtime Advancement
Healing
HTR Response Time
Information for Sale
Metatypes
Run Rewards
Social Tests

Active Skills

Escape Artist
Gymnastics
Running
Swimming
Tracking

Combat

Actions
Ammunition
Barriers
Called Shots
Elemental Damage
Firearms
Hardened Armour
Initiative
Interrupt Actions
Martial Arts
Modifiers
Vehicles

Magic

Assensing
Illusion
Spell Search

Matrix

Actions
Device Ratings
Hosts
Intrusion Countermeasures
Noise
Technomancers

Security Devices

Automated Defences
Barriers
Doors, Windows, and Locks
Landscaping
Sensors and Scanners

Resources

NPC Group Generator