Combat Actions

Rules and Resources: Our Summary of SR5e Rules

Free Actions

Action Notes
Call a shot See Called Shots
Change linked device mode Activate, deactivate or switch mode on any device linked to by a DNI
Drop object
Drop prone Only if not surprised
Eject smart-gun clip
Gesture
Declare multiple attacks May attack multiple targets in a single action by splitting the dice pool
Run
Speak/Text

Simple Actions

Action Notes
Activate focus
Call spirit Call an already summoned spirit
Change device mode Activate, deactivate or switch mode on any device not linked to by a DNI
Change gun firing mode
Command spirit Issuing a command to a single or multiple spirits
Dismiss spirit
Observe in detail Make a perception check
Pick up/put down object
Quick draw See Firearms
Ready weapon Weapons must be readied before use. May ready AGI/2 (round up) small throwing weapons
Reckless spell casting Cast a spell as a simple action
Shift perception Shift perception to or from astral
Stand up If wounded must succeed on BOD + WIL (2)
Take aim + 1 dice pool modifier or +1 accuracy. Maximum bonus = WIL/2 (round up)
Take cover
Use simple device

Complex Actions

Action Notes
Astral projection
Banish spirit
Cast spell
Fire mounted or vehicle weapon Readied weapons only
Melee attack
Rigger jump in
Sprint Make a running test
Summoning
Use skill

Special Actions

Interception