Free Actions
| Action | Notes |
|---|---|
| Call a shot | See Called Shots |
| Change linked device mode | Activate, deactivate or switch mode on any device linked to by a DNI |
| Drop object | |
| Drop prone | Only if not surprised |
| Eject smart-gun clip | |
| Gesture | |
| Declare multiple attacks | May attack multiple targets in a single action by splitting the dice pool |
| Run | |
| Speak/Text |
Simple Actions
| Action | Notes |
|---|---|
| Activate focus | |
| Call spirit | Call an already summoned spirit |
| Change device mode | Activate, deactivate or switch mode on any device not linked to by a DNI |
| Change gun firing mode | |
| Command spirit | Issuing a command to a single or multiple spirits |
| Dismiss spirit | |
| Observe in detail | Make a perception check |
| Pick up/put down object | |
| Quick draw | See Firearms |
| Ready weapon | Weapons must be readied before use. May ready AGI/2 (round up) small throwing weapons |
| Reckless spell casting | Cast a spell as a simple action |
| Shift perception | Shift perception to or from astral |
| Stand up | If wounded must succeed on BOD + WIL (2) |
| Take aim | + 1 dice pool modifier or +1 accuracy. Maximum bonus = WIL/2 (round up) |
| Take cover | |
| Use simple device |
Complex Actions
| Action | Notes |
|---|---|
| Astral projection | |
| Banish spirit | |
| Cast spell | |
| Fire mounted or vehicle weapon | Readied weapons only |
| Melee attack | |
| Rigger jump in | |
| Sprint | Make a running test |
| Summoning | |
| Use skill |
Special Actions
Interception
- Interrupt action
- Attempting to pass within 1m + 1m per point of reach of an opponent presents the opportunity to be intercepted
- At the cost of 5 initiative the opponent may make a melee attack
- If the character attempting to pass takes damage equal to or greater than their body they are intercepted and cannot continue their movement
- Prone combatants cannot intercept
- An interception can be avoided at the cost of a complex action
- By making a Gymnastics + AGI [Physical] (1) test
- Each hit above the threshold allows movement past one opponent