Interrupt Actions

Rules and Resources: Our Summary of SR5e Rules

General Interrupt actions

Action Initiative Cost Trigger Effect Duration
Block -5 Incoming melee attack (unarmed) Add Unarmed Combat to defence test 1 defence test
Dive for Cover -5 Incoming suppressing fire Drop prone behind any cover in 4m
Parry -5 Incoming melee attack (armed) Add weapon skill to defence test 1 defence test
Dodge -5 Incoming attack Add Gymnastics to defence test 1 defence test
Hit the Dirt -5 Caught in suppressing fire without a free action May drop prone (no REA+EDG needed)
Intercept -5 Opponent attempts to move past/away within Reach + 1m Take a melee attack
Full Defence -10 Maybe taken at any time Add WIS to defence tests 1 Combat Turn
Right Back at Ya! -10 Incoming grenade Character moves to intercept the grenade in the air or on the floor. AGI (2) to successfully intercept grenade. Throwing Weapons + AGI -2 to throw the grenade back. If grenade is wireless: GM decision on speed of intercept. If motion sensor grenade: Grenade explodes on impact with floor or when caught by the character
Run for your life/Dive on the grenade -5 Incoming grenade or AoE Indirect combat spell Move in a direction with any available movement. GM does not have to specify final location of the attack. OR Move towards the grenade and drop prone on top of it. Take all the grenade damage but eliminate the blast. Gas grenade effective radius is halved
Protect the Principle -5 + 1 Edge Another target is attacked Move up to 2m to get in the way of the attack. No defence test can be taken

Martial Arts Specific Interrupt Actions

Action Initiative Cost Trigger Effect Duration
Counterstrike -7 Incoming melee attack (unarmed) Replace defence test with Unarmed + REA [Physical]. If Defender scores more hits than the attacker the attack is negated and the counterstrike hits the attacker for Unarmed DV + net hits
Reversal -7 Caught in a Clinch or Grapple without superior position Make an AGI + Unarmed (opponents hits on the clinch). Success reverses the position of the clinch/grapple and giving the character the Superior Position advantage
Sacrifice Throw -10 Whilst making an unarmed throw attack Add STR + BOD to net hits of the unarmed attack (Opponent s Physical Limit). If successful opponent can be thrown 1+net hits meters, (max distance STR - opponents BOD in m). Opponent suffers damage equal to the number of net hits
Riposte -7 Incoming melee attack (armed) Replace defence test with Weapon skill + REA [Accuracy]. If Defender scores more hits than the attacker the attack is negated and the counterstrike hits the attacker for Weapon DV + net hits. If the defender does not get more hits then the damage of the attackers attack is increased by 2
Shadow Block -5 Targeted opponent uses Dodge Make a Gymnastics + AGI [Physical] (Net hits from dodge). If successful, reduce hits dodging character recieved on their defence test by the net hits they achieved on their test