In a single downtime period, a runner can improve on:
- One Mental and Physical attribute
- One attribute and one skill
- Skills up to their Logic / 2 (round up)
- Specialisation
- Skill Group
Edge can be raised at any time
Character Improvement Table
| Improvement | Karma Cost | Limit | Rate |
|---|---|---|---|
| Attribute | 5× New Rating | 2 per downtime | New Rating × 1 week |
| Active Skill Group | 5× New Rating | 1 per downtime | New Rating × 2 weeks |
| Specialisation | 7 | 1 month | |
| Active Skills | 2× New Rating | 3 per downtime | Skill 1-4: New Rating × 1 day
Skill 5-8: New Rating × 1 week Skill 9-13: New Rating × 2 weeks |
| Knowledge Skills | 1× New Rating | 3 per downtime | |
| Language Skills | 1× New Rating | 3 per downtime | |
| Complex Forms | 4 | 12 days / (Software + Intuition [Mental]) | |
| Magic | 5 | 12 days / (Spellcasting, Ritual Spellcasting or Alchemy + Intuition [Logic]) | |
| Qualities | 2× Karma Cost | ||
| Initiate Level | 10 + (3× Grade) | Arcana + Intuition [Astral] (New Initiate Grade, 1 month) Extended Test | |
| Submersion | 10 + (3× Grade) | Software + Intuition [Resonance] (New Submersion Grade, 7 days) Extended Test |
Appropriate skill instructor: -25% (time and Rating 4+ instructor makes Instruction + Charisma [Social], each hit reduces by a day or adds to Complex Form or Magic duration test
Instructors can teach up to their Instruction Rating
If Instructor is different magic tradition, then -4 modifier