Downtime Advancement

Rules and Resources: Our Summary of SR5e Rules

In a single downtime period, a runner can improve on:

Edge can be raised at any time

Character Improvement Table

Improvement Karma Cost Limit Rate
Attribute 5× New Rating 2 per downtime New Rating × 1 week
Active Skill Group 5× New Rating 1 per downtime New Rating × 2 weeks
Specialisation 7 1 month
Active Skills 2× New Rating 3 per downtime Skill 1-4: New Rating × 1 day
Skill 5-8: New Rating × 1 week
Skill 9-13: New Rating × 2 weeks
Knowledge Skills 1× New Rating 3 per downtime
Language Skills 1× New Rating 3 per downtime
Complex Forms 4 12 days / (Software + Intuition [Mental])
Magic 5 12 days / (Spellcasting, Ritual Spellcasting or Alchemy + Intuition [Logic])
Qualities 2× Karma Cost
Initiate Level 10 + (3× Grade) Arcana + Intuition [Astral] (New Initiate Grade, 1 month) Extended Test
Submersion 10 + (3× Grade) Software + Intuition [Resonance] (New Submersion Grade, 7 days) Extended Test

Appropriate skill instructor: -25% (time and Rating 4+ instructor makes Instruction + Charisma [Social], each hit reduces by a day or adds to Complex Form or Magic duration test

Instructors can teach up to their Instruction Rating

If Instructor is different magic tradition, then -4 modifier