Ammunition

Rules and Resources: Our Summary of SR5e Rules
Ammo DV AP Availability Cost per 10
APDS -4 12F £120
Assault cannon 12F £400
Capsule -4 +4 2 £5
Depleted Uranium rounds +1* -5 28F £1,000
Explosive rounds +1 -1 9F £80
EX-Explosive rounds +2 -1 14F £120
Flare -2/+2 +2/-3 6R £20
Flechette rounds +2 +5 6R £65
Frangible -1 +4 2R £10
Gel rounds +0S +1 2R £25
Hand loads Special Special 4R +10%
Hi-De rounds 10F £150
Hollow points +1 +2 4F £70
Injection darts 4R £75
Regular ammo 2R £20
Silver bullets +2 12R £250
Stick-n-Shock +2S(e) -5 (replace) 6R £80
Subsonic rounds -1 8F £40
Tracer 6R £60
Tracker -2 -2 8R £150
Taser dart 3 £50
Wood pulp rounds -4 +4 6R £10

Hand Loads

Type Threshold Duration
Regular firearms ammo 4 30 minutes
Special firearms ammo 6 30 minutes
Regular heavy weapon ammo 8 1 hour
Special heavy weapon ammo 10 1 hour