Mission 5

Whiskey Company: A Lancer game following the exploits of Whiskey Company

The Thermopylae is en route to the centaur class planet Bijan’s world after receiving a distress signal from the UNS Yalta

Gethin receives a data packet

Gethin gets the squad together and briefs them before getting them suited up and into their crash couches for arrival. Hooked into the ship’s camera feeds they can see the planet and amongst its debris field there are flashes of ship to ship weapons fire. The Thermopylae accelerates towards the weapons fire to assist the Yalta and the squad gets their final orders from the CO

Mission

The dropships ‘Special Delivery’ and ‘Milkcart’ are loaded up

As they drop towards the planet they get their first look at the colony, a number of large domes made of translucent hexagonal panels, connected by tunnels made of the same material.

Suddenly there is a violent explosion just off the side of the Special Delivery. The pilot takes evasive manoeuvres and enters a steep dive as the squad spots the flares of missile launches coming from near the colony and flak explodes around them.

The squad is initially shaken up, Gethin looks for other places to land whilst Aeric and Mirbana distract the pilots with instructions. As the ship goes into a spin, Aeric’s rude tone gets him cut off from the comm as he receives a very calm, “This is my mission till you’re on the ground” from the pilot. A missile slips through the Milkcart’s point defences and takes out its right engine.

The squad starts opening fire on incoming missiles

Basco launches himself out of the dropship with his EVA boosters to try and draw Aun fire away from the ships. He is hit by several flak rounds and starts to spin out of control towards the ground. Mirbana uses her flash anchor to temporarily lock him in place and Aeric lunges out to grab him as they go past. He snags Basco under the mech-arm which despite its small size, almost rips Aeric out of the dropship. Basco is swung back aboard adrenaline surging, only some from natural causes.

The drophips make their approach to the landing pad and 10m from the surface the mechs are dropped, Slamming into the ice and sending up plumes of crystals and shards of methane. There is no cover here, ahead they can see a a large metal platform between them and the colony dome.

On the platform are a number of ships, cargo containers and ground vehicles. Immediately they come under fire from the Aun on the landing pad as hard light rounds hit the ice around them. The squad storms the landing pad, eliminating several Aun mechs and AAA pieces.

With the enemy eliminated the dropships return to drop off the marines. There are a number of ships on the landing pad including a large cargo vessel capable of interplanetary travel and some smaller orbital ships. The marines identify two Aun dropships which Gethin decides to cripple by taking out the engines. A quick investigation confirms that no one is inside.

With half the marines staying to guard the landing pad, the squad approaches the colony dome. They investigate the hangar door as Aeric broadcasts a message to try and contact the population

Basco hacks the door and gets it open, inside is an unpressurised storage area filled with shipping crates and signs of a battle. There are a number of destroyed mechs, one is white, the others not and several corpses.

Basco investigates the fallen white mech and identifies that the Aun pilot is dead. There doesn’t seem to be an easy way to interface with the Aun systems so he checks the other mechs which seem to be a mix of GMS Everests and smaller security mechs. He gets into the memory banks of one and extracts a video feed

Gethin orders the marines to sweep this area and Basco gets the next door open into the dome. The kid gets back to Aeric and suggests the first building on the left as the rendezvous point. When Aeric asks for recitation of the three pillars. The kid does badly and Aeric takes note.

Inside the dome there are lots of brutalist concrete buildings and an artificial day/night cycle. The buildings have emergency shutters in case of rapid decompression. There are more remains of dead security forces. Gethin notices most of the fire was outward – and worries that their own weapons could in theory breach the dome.

Gethine sends Basco’s caliban and the Marines to extract the kid, the building seems to be the customs building. Inside it looks like it has been ransacked, someone was looking for something. Basco finds him upstairs and asks, “You remembered the other two pillars yet?” The kid looks to one side, smiles, then looks back and recites all 3 flawlessly (perhaps recalled from a database somewhere in the ether). Basco laughs and beckons him over.

Kid’s name is Jorge, he’s tall, little scrawny, stretched a little from the low Gs, wearing an environmental suit and absolutely knackered and running on fumes

Gethin proposes visiting the mines to see the civilians, and makes a battle plan for moving through occupied enemy territory. Aeric scouts a route ahead

Gethin decides to set up and ambush and take the patrol out now

Worried that they will have attracted some attention, the team rushes onwards but encounters no further controls in the city. They reach a tunnel leading to the mining dome. Inside there is an airy avenue with trees and a fake river running down a street. Either side are cafés and shops.

As they press on, a mech smashes out the front window of a café and levels a flamethrower, bathing the squad in fire. Several other mechs with flamethrowers and an electronic warfare mech join the ambush.

Mirbana drops her hardlight shield, encompassing everyone except Aeric who comes under fire from the enemy. Benno shifts through the shield, taking damage but is able to fire a winch at Aeric and drag him inside. There is a brief stalemate before Gethin gets Mirbana to drop the shield. The close quarters fight is tough and there is an incident of friendly fire from Gethin but the squad are able to defeat the Aun, although likely not before the Aun got a message out.

The tunnel is exposed with no where to easily hide so they decide to push on into the next dome. This area contains docks, conveyors and furnaces for processing ore. Nothing is currently on. They close up the airlock and start repair work.

20min into the repairs, the airlock into the tunnel starts to cycle. Gethin gets Basco to hack it, the internal cameras reveal 10 mechs and 20 infantry inside. Basco jams the airlock and the Aun mechs start to bash on the door before opening fire through it. As the squad takes cover and returns fire the door is blasted open and the Aun charge forwards.

Realising they are outmatched the team runs into the maze of industrial equipment and buildings

The mines are covered in something similar to an old missile silo door, several cranes hang over either side. Aeric finds an access hatch and they get the big door open for the lancaster to fit through.

The mine shaft is deep but the low gravity makes the fall easy to control. At the bottom there are several horizontal tunnels, and they follow Jorge’s directions. Along the tunnel they find several security mechs guarding the passage.

They lower their weapons but continue to look nervously at them, and the front hatch of one of the mechs opens and a woman in a pilot suit shouts over, “Thank god, we’ve been waiting for you for ages. You’re from the Yalta right? What took you so long?”

They are led into a larger cavern containing a refugee camp, nearly 1000 people, not looking too great. The pilot continues, “So… Since it’s taken you several days to get down here it’s not going well up there?”. Gethin mentions the Thermopylae has hooked up with the Yalta to try and turn the tide and they are taken to see the commander, Maria Vives. She says they’ve had no comms from the Yalta for several days.

Gethin and Aeric press her for information on the spies, she is angry that they’re prioritising that over rescuing the civilians. They are interrupted by an astronomer who runs up babbling about something on sensors, Maria rebukes her, saying she has bigger issues.

The squad go off to look around

The astronomer, Minghan, finally collars Benno, telling him she urgently needs to get to her sensor array. She says the got a ‘warning’ that arrived just before the Aun, got a signal from something bigger than a ship, but she needs access to her NHP to decode it. The array is above in the mining dome. Aeric agrees if they can also use the sensors to look for the Ecumen.

The squad heads back up out of the mine quietly, the Aun are still looking for survivors under the building. To move quietly they only take the smaller mechs and head towards the array control centre and quickly take out a group of 10 infantry before getting inside.

Minghan rushes to her office where her equipment is down, Benno and Basco patch a power supply up for her

Minghan completes her work and they look over the data

They need to evac the civilians and fast

Aeric gets the distraction underway, setting off a charge to pull the Aun out of the mining dome

Aeric scouts out the stadium and spots the defending Aun forces at the doorways

As the haulers arrive the attack begins, the squad needs to escort them across the open space to the gate way, overcome the guards and load the prisoners aboard

The squad rush into battle and defeat the Aun guards and reinforcements coming from elsewhere in the dome. The haulers reach the doors and are loaded with civilians. As they load up, Gethin gets a message from the Marines to sat that the Aun have noticed the evacuation attempt and they are having to hold off some of their forces.

Defeating the remaining Aun at the stadium, the transports are away and start trundling towards the landing pad

They get the civilians to the ship and start loading them on board, it’s going to take some time

With their commander down and the refugees loaded onto the ship the Aun’s attacks become increasingly panicked as Whisky squad repels attack after attack

Less than an hour later Bijan’s world is obliterated by the oncoming kill cloud.

On the freighter Whisky team are able to find the Ecumen Cell and upon rendezvous with the Thermopylae the squad and the cell are transferred.

The Thermopylae makes a near light jump after the kill cloud, leaving the cargoship alongside the heavily damaged Yalta to make its own way slowly back into system.

Aeric interrogates the Ecumen before the ship’s intel officer takes them away for debriefing

Meanwhile, the Thermopylae has charged into the system at near light, firing off warnings to passing ships and getting back into Omninet range asap.

Their warning means that Battlegroup Comet is able to decouple from the blink gate at Fansipan Station. But the gate itself was destroyed by the killcloud, and the Cornucopia system is now abandoned 50ly from reinforcements. Shortly after the obliteration of the station an Aun fleet hundreds of vessels strong was spotted at the edge of the system. As Battlegroup Comet and the CRG home fleet prepared to face them the fleet disappeared before appearing suddenly in near Cornucopian Orbit. Caught in this surprise attack Comet and the CRG were scattered taking heavy losses.