Mission 4

Whiskey Company: A Lancer game following the exploits of Whiskey Company

It has been 5 years since the fall of Borea, but only 6 months have passed subjectively for the crew of the Thermopylae. Since their return to Cornucopia, the locals have been frantically assembling a reserve force of commandeered vessels in anticipation of an Aun invasion.

The Thermopylae has spent most of the last 5 years at near light speed, scouting the depths of space for any sign of the Aun fleet as one by one the omninet nodes to the outer worlds have gone dark.

A month ago they returned to Fansipan station to see the arrival of the vanguard of Battlegroup Comet through the blink gate. 20 ships under the command of the UNS Cumberland, 10 companies of Lancers and 50,000 troops pulled from forces in the Annamite ring.

The ship’s crew are on R&R as the UNS Yalta replaces them on scouting duty, free to enjoy the entertainments of Fansipan Station.

Downtime

Aeric

Benno

Gethin

Basco

Mirbana

Briefing

After a month on station, the teams R&R is ended abruptly and they are ordered to report to the Thermopylae

The ship is leaves the station in 2 hours and makes the jump to nearlight shortly after

The team drops into Legion Space and finds themselves in a grassy field near a calm lake on a sunny day

He introduces himself as Lorenzo

Lorenzo brings up a holo image of the Cornucopia system’s outer asteroid belt

Answers to the teams questions

Mission

The Thermopylae crashes out of near-c outside the belt and heads in

Inside there is a loading bay with conveyor belts to a smeltery

Gethin proposes moving towards the hangar

There is a squawk from the proximity alarms before a figure drops from above right onto Benno’s mech

From the remains they work out that these mechs have come off the assembly line and seem to be reacting to movement

They stop the cart and take some time to repair

Team decides to get off the cart and move more slowly to the end of the hanger

They eventually reach another airlock leading to manufacturing

Aeric disembarks and scouts out the reactor control corridor

The team heads back to manufacturing to find a printer

Victory!

With the factory peaceful again Basco accesses a printer and prints a heatsink and masses of cables

Aeric goes to take a look at hangar 2

They return to the reactor control room to prepare the transfer of power to the Sherman

They stumble back into the corridor and remount their mechs

Past the corridor is a spherical room containing a heavily armoured sphere, cables heading in and out, lit up with a blue light

As they enter the room, Benno notices their firewall is hacked through and they are congratulated by the NHP

The team are forced to engage the NHP’s avatar and its defenders in combat

Casket begins its reboot cycle, the terminal darkens, and the 3min cycle to boot begins

NHPs are contained within a casket which is a physical containment system as their minds are made of folded blinkspace

They debate taking Inguma with them

Inguma greets them and seems back to normal

Halfway to the ship they are suddenly hit by a burst of comms, heavily distorted