Session 4

Tales of Avernus: A D&D5e game about going into hell

The wait is uneventful but listening at the door Eliseo hears some muted sounds over the last 5-10 minutes as the party waits for Marco and Strum to return

Session 4 Map

The secret door pushes open to reveal another flooded room (R19) which bends around to the left

There is a light here, resting on a rock that rises out of the water (R20)

The combat pauses, it is clear they are both exhausted

Noting that the larger man is not wearing any cultist paraphernalia the party decides to help him out and Eliseo takes a shot at the skull headed man

Strum listens at the door to R25, hearing the sound of running water

Party moves up to the rock as the large man slump to one knee, supporting himself with his club

Moving up the stairs to the north the party enters a room that Victor says is a meeting space for the cult (R21)

As they approach the statues the light from Hayate’s shield reveals a shimmering distortion to the north, which fades to reveal the skull headed man who shouts “For Bhaal” and charges

Realising what’s happening, Strum casts Friends on Marco in an attempt to snap him out of it

Marco rushes over to Strum and hugs him

Vigil starts to question Victor, starts off asking about Elturel

Hayate inspects the statues

He takes the spear, bag and mask, assessing them to be magical

Eliseo, Marco and Strum investigate behind the curtain, finding a storeroom filled with crates (R22)

In the crates Eliseo discovers:

In R24 Eliseo finds 4 chests, mostly empty but containing 54g 78s, 40cp

Heading back alone, Eliseo opens the door to R25, opening the door and peering in

The party heads out of the sewer, collecting the body of Lorenzo and the plate armour on the way

They part ways at the bathhouse:

Eliseo

Hayate

Marco

Strum

Vigil