Session 21

Tales of Avernus: A D&D5e game about going into hell

While they wait for the hag to prepare her ritual the party splits up to investigate the fort

Vigil heads over to the kenku to take a look at the strange machines they’re working on

Eliseo goes to talk to Guts the redcap

Strum sits with Anri who is flicking between their forms

Marco is approached by Maggie’s crows, who reveal themselves to be imps called Pins and Needles

Hayate tries to wander back into the hut to view Maggie’s preparations where she’s sat on a black cushion, with her sister’s skulls sitting apart forming a triangle

The party gathers back at Maggie’s tent in preparation for the ritual

Reina, picking up on Strum’s confusion and frustration at Maggie, shares her name with Maggie defiantly and Maggie begins tracing the runes with on the first stone her finger and incanting, we hear Reina’s name amongst the spell

Strum feels the weird pull/push magnetic attraction/repulsion feeling

They plan to head into the angel’s dreams as Nuriel’s memories are still a mess

As the party are linked by the ritual to enter the dreamscape they hear each other’s thoughts

There is a bright flash of white light that fades to dark

Strum and Marco materialise next to one another, realising this isn’t the real place, and look at one another

The landscape changes again, transporting them to a thick swamp of black sludge that grips their ankles and overwhelms them with a psychic sense of loss and despair

They all start walking up a barren hill, shaking off the black sludge

With that, the party comes to – in Maggie’s hut