Session 20

Tales of Avernus: A D&D5e game about going into hell

The party approaches Fort Knucklebone, a palisade of wood and bone surrounding a strangely hand shaped hill

Eliseo is able to sneak closer and finds large wheeled tracks leading to the front door, far bigger than a wagon and with tread

The party is spotted as they walk up to the gate

Letting the party inside the redcaps come down to meet them on the inside

The leader of the redcaps struts up to Marco and congratulates him on his efforts, even if he was rubbish

Mad Maggie is a hag, she comes out to meet the group followed by a huge, stitched together flesh golem

They’re offered a bottle of something and she cobbles together some drinking apparatus

Getting down to business, she starts quizzing Anri, who can’t remember where her name came from

The party asks for some time to discuss the deal alone and Maggie steps out