Session 19

Tales of Avernus: A D&D5e game about going into hell

The party rests after their climb at the top of the peg anchoring the huge chain to the ground

Looking out from the peg Eliseo identifies a route, using ravines and canyon edges to avoid the most heavily fortified positions

Getting well behind enemy lines the party finds themselves blocked by a large group of devils

Having successfully kept themselves undetected the party is able to ambush the group

Beneath the mask of a Merregon, Marco finds a blank face, devoid of features and sketches it into his book