Session 10

Tales of Avernus: A D&D5e game about going into hell

After the battle at the bridge the party escorts the small group of refugees into the west side of the city and looks for a place to rest

Vigil pushes for them to keep moving towards High Hall

On the way Eliseo hears a buzzing sound down a side street, investigating he finds a disc of darkness surrounded by a blue electrical energy

As they climb the slope they can see further out across the city

Further along Eliseo hears a high pitched conversation, possibly children

Marco invites the halfling family to join the other refugees

Continuing up the hill the party reaches the end of the boulevard and finds an open plaza between them and the hall

The party cross the plaza to the main gates

On the steps up to the cathedral itself are 4 large hounds, black with flaming maws

At the top of the steps the party can see several huge statues

Strum and Marco hear voices beyond the far curtains speaking infernal

Hayate knows that the dragon is an abishai

Eliseo sneaks around the side and snipes a cultist, initiating the fight

Marco sketches the private altar, once for Heol, clearly now desecrated

There are two staircases in the room – one is collapsed inwards and unscalable, the other has collapsed in further up

They spread out to look for anyway down into the catacombs

It’s a firbolg called Faran

They reach the consensus that the passageway is sealed with magic

The party decides to check upstairs