Wounds
13
Fate Points
3
Insanity
0
Characteristics
Weapon Skill (WS)
25
Ballistic Skill (BS)
48
Strength (S)
20
Toughness (T)
30
Agility (Ag)
35
Intelligence (Int)
20
Perception (Per)
35
Willpower (WP)
30
Fellowship (Fel)
45
Untrained Basic Skills
Untrained Basic Skill | Stat | Total |
---|---|---|
Carouse | T | 15 |
Climb | S | 10 |
Command | Fel | 22 |
Contortionist | Ag | 17 |
Disguise | Fel | 22 |
Evaluate | Int | 10 |
Gamble | Int | 10 |
Inquiry | Fel | 22 |
Intimidate | S | 10 |
Logic | Int | 10 |
Scrutiny | Per | 17 |
Swim | S | 10 |
Tech-Use | Int | 10 |
Trained Skills
Trained Skill | Stat | Bonus | Total |
---|---|---|---|
Awareness | Per | 10 | 45 |
Barter | Fel | 45 | |
Blather | Fel | 45 | |
Charm | Fel | 45 | |
Concealment | Ag | 35 | |
Deceive | Fel | 10 | 55 |
Dodge | Ag | 10 | 45 |
Medicae | Int | 20 | |
Search | Per | 35 | |
Secret Tongue (Gutter) | Int | 20 | |
Silent Move | Ag | 35 | |
Sleight of Hand | Ag | 35 | |
Speak Language (Hive Dialect) | Int | 20 | |
Speak Language (Low Gothic) | Int | 20 |
Talents
- Accustomed to Crowds
- Crowds do not count as Difficult Terrain for hivers
- When Running or Charging through a dense crowd, hivers take no penalty to the Agility Test to keep their feet
- Basic Weapon Training (Las)
- No penalty to use these weapons
- Basic Weapon Training (SP)
- No penalty to use these weapons
- Caves of Steel
- Hivers treat the Tech-Use (Int) skill as a Basic Skill
- Crack Shot
- You are able to target your shots at the places where they will inflict more harm
- When your ranged attack deals Critical Damage, you deal an extra 2 points
- Deadeye Shot
- You always hit an opponent right between the eyes... or wherever else you intended to hit him
- When making a Called Shot, you take only a –10 penalty instead of the normal –20
- Heightened Senses (Hearing)
- You gain a +10 bonus to any Tests involving this sense
- Heightened Senses (Sight)
- You gain a +10 bonus to any Tests involving this sense
- Hivebound
- Hivers take a –10 penalty to all Survival (Int) Tests
- While out of a “proper hab” (e.g. places without manufactured goods, solid ceilings and electrical power) the hiver takes a –5 penalty to all Intelligence Tests
- Melee Weapon Training (Primitive)
- No penalty to use these weapons
- Mighty Shot
- You know how to blast away with a gun to cause the most damage to a target
- You add +2 to Damage you inflict with a ranged weapon
- Pistol Training (SP)
- No penalty to use these weapons
- Unremarkable
- You have a forgettable face and are able to blend in with a crowd
- Attempts to notice you when amongst other people or anyone attempting to describe you or recall details about you incurs a –20 penalty
- Wary
- All hivers gain a +1 bonus to Initiative rolls