Valik Vietman

Gacromos Heresy: Hunt the Heretek

Wounds

13

Fate Points

3

Insanity

0

Characteristics

Weapon Skill (WS)

25

Ballistic Skill (BS)

48

Strength (S)

20

Toughness (T)

30

Agility (Ag)

35

Intelligence (Int)

20

Perception (Per)

35

Willpower (WP)

30

Fellowship (Fel)

45

Untrained Basic Skills

Untrained Basic Skill Stat Total
Carouse T 15
Climb S 10
Command Fel 22
Contortionist Ag 17
Disguise Fel 22
Evaluate Int 10
Gamble Int 10
Inquiry Fel 22
Intimidate S 10
Logic Int 10
Scrutiny Per 17
Swim S 10
Tech-Use Int 10

Trained Skills

Trained Skill Stat Bonus Total
Awareness Per 10 45
Barter Fel 45
Blather Fel 45
Charm Fel 45
Concealment Ag 35
Deceive Fel 10 55
Dodge Ag 10 45
Medicae Int 20
Search Per 35
Secret Tongue (Gutter) Int 20
Silent Move Ag 35
Sleight of Hand Ag 35
Speak Language (Hive Dialect) Int 20
Speak Language (Low Gothic) Int 20

Talents

Accustomed to Crowds
  • Crowds do not count as Difficult Terrain for hivers
  • When Running or Charging through a dense crowd, hivers take no penalty to the Agility Test to keep their feet
Basic Weapon Training (Las)
  • No penalty to use these weapons
Basic Weapon Training (SP)
  • No penalty to use these weapons
Caves of Steel
  • Hivers treat the Tech-Use (Int) skill as a Basic Skill
Crack Shot
  • You are able to target your shots at the places where they will inflict more harm
  • When your ranged attack deals Critical Damage, you deal an extra 2 points
Deadeye Shot
  • You always hit an opponent right between the eyes... or wherever else you intended to hit him
  • When making a Called Shot, you take only a –10 penalty instead of the normal –20
Heightened Senses (Hearing)
  • You gain a +10 bonus to any Tests involving this sense
Heightened Senses (Sight)
  • You gain a +10 bonus to any Tests involving this sense
Hivebound
  • Hivers take a –10 penalty to all Survival (Int) Tests
  • While out of a “proper hab” (e.g. places without manufactured goods, solid ceilings and electrical power) the hiver takes a –5 penalty to all Intelligence Tests
Melee Weapon Training (Primitive)
  • No penalty to use these weapons
Mighty Shot
  • You know how to blast away with a gun to cause the most damage to a target
  • You add +2 to Damage you inflict with a ranged weapon
Pistol Training (SP)
  • No penalty to use these weapons
Unremarkable
  • You have a forgettable face and are able to blend in with a crowd
  • Attempts to notice you when amongst other people or anyone attempting to describe you or recall details about you incurs a –20 penalty
Wary
  • All hivers gain a +1 bonus to Initiative rolls